FutureTask.java
//CHECKSTYLE:OFF
//preserve original formatting.
package org.spf4j.failsafe.concurrent;
import edu.umd.cs.findbugs.annotations.SuppressFBWarnings;
import java.util.concurrent.Callable;
import java.util.concurrent.CancellationException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Executors;
import java.util.concurrent.RunnableFuture;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.locks.LockSupport;
import org.spf4j.base.AlmostSafe;
/**
* A cancellable asynchronous computation. This class provides a base implementation of {@link Future}, with methods to
* start and cancel a computation, query to see if the computation is complete, and retrieve the result of the
* computation. The result can only be retrieved when the computation has completed; the {@code get} methods will block
* if the computation has not yet completed. Once the computation has completed, the computation cannot be restarted or
* cancelled (unless the computation is invoked using {@link #runAndReset}).
*
* <p>
* A {@code FutureTask} can be used to wrap a {@link Callable} or {@link Runnable} object. Because {@code FutureTask}
* implements {@code Runnable}, a {@code FutureTask} can be submitted to an {@link Executor} for execution.
*
* <p>
* In addition to serving as a standalone class, this class provides {@code protected} functionality that may be useful
* when creating customized task classes.
*
* @since 1.5
* @author Doug Lea
* @param <V> The result type returned by this FutureTask's {@code get} methods
*/
@SuppressFBWarnings
public class FutureTask<V> implements RunnableFuture<V> {
/*
* Revision notes: This differs from previous versions of this
* class that relied on AbstractQueuedSynchronizer, mainly to
* avoid surprising users about retaining interrupt status during
* cancellation races. Sync control in the current design relies
* on a "state" field updated via CAS to track completion, along
* with a simple Treiber stack to hold waiting threads.
*
* Style note: As usual, we bypass overhead of using
* AtomicXFieldUpdaters and instead directly use Unsafe intrinsics.
*/
/**
* The run state of this task, initially NEW. The run state transitions to a terminal state only in methods set,
* setException, and cancel. During completion, state may take on transient values of COMPLETING (while outcome is
* being set) or INTERRUPTING (only while interrupting the runner to satisfy a cancel(true)). Transitions from these
* intermediate to final states use cheaper ordered/lazy writes because values are unique and cannot be further
* modified.
*
* Possible state transitions: NEW -> COMPLETING -> NORMAL NEW -> COMPLETING -> EXCEPTIONAL NEW -> CANCELLED NEW ->
* INTERRUPTING -> INTERRUPTED
*/
private volatile int state;
private static final int NEW = 0;
private static final int COMPLETING = 1;
private static final int NORMAL = 2;
private static final int EXCEPTIONAL = 3;
private static final int CANCELLED = 4;
private static final int INTERRUPTING = 5;
private static final int INTERRUPTED = 6;
/**
* The underlying callable; nulled out after running
*/
private volatile Callable<V> callable;
/**
* The result to return or exception to throw from get()
*/
private Object outcome; // non-volatile, protected by state reads/writes
/**
* The thread running the callable; CASed during run()
*/
private volatile Thread runner;
/**
* Treiber stack of waiting threads
*/
private volatile WaitNode waiters;
/**
* Returns result or throws exception for completed task.
*
* @param s completed state value
*/
@SuppressWarnings("unchecked")
protected V report(int s) throws ExecutionException {
Object x = outcome;
if (s == NORMAL) {
return (V) x;
}
if (s >= CANCELLED) {
throw new CancellationException();
}
throw new ExecutionException((Throwable) x);
}
/**
* Creates a {@code FutureTask} that will, upon running, execute the given {@code Callable}.
*
* @param callable the callable task
* @throws NullPointerException if the callable is null
*/
public FutureTask(Callable<V> callable) {
if (callable == null) {
throw new NullPointerException();
}
this.callable = callable;
this.state = NEW; // ensure visibility of callable
}
/**
* Creates a {@code FutureTask} that will, upon running, execute the given {@code Runnable}, and arrange that
* {@code get} will return the given result on successful completion.
*
* @param runnable the runnable task
* @param result the result to return on successful completion. If you don't need a particular result, consider using
* constructions of the form: {@code Future<?> f = new FutureTask<Void>(runnable, null)}
* @throws NullPointerException if the runnable is null
*/
public FutureTask(Runnable runnable, V result) {
this.callable = Executors.callable(runnable, result);
this.state = NEW; // ensure visibility of callable
}
public void setCallable(final Callable<V> c) {
if (callable == null) {
throw new NullPointerException();
}
this.callable = c;
}
public void reset() {
this.state = NEW;
}
public Callable<V> getCallable() {
return callable;
}
public boolean isCancelled() {
return state >= CANCELLED;
}
public boolean isDone() {
return state != NEW;
}
public boolean cancel(boolean mayInterruptIfRunning) {
if (!(state == NEW
&& UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
mayInterruptIfRunning ? INTERRUPTING : CANCELLED))) {
return false;
}
try { // in case call to interrupt throws exception
if (mayInterruptIfRunning) {
try {
Thread t = runner;
if (t != null) {
t.interrupt();
}
} finally { // final state
UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
}
}
} finally {
finishCompletion();
}
return true;
}
/**
* @throws CancellationException {@inheritDoc}
*/
public V get() throws InterruptedException, ExecutionException {
int s = state;
if (s <= COMPLETING) {
s = awaitDone(false, 0L);
}
return report(s);
}
/**
* @throws CancellationException {@inheritDoc}
*/
public V get(long timeout, TimeUnit unit)
throws InterruptedException, ExecutionException, TimeoutException {
if (unit == null) {
throw new NullPointerException();
}
int s = state;
if (s <= COMPLETING
&& (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING) {
throw new TimeoutException();
}
return report(s);
}
/**
* Protected method invoked when this task transitions to state {@code isDone} (whether normally or via cancellation).
* The default implementation does nothing. Subclasses may override this method to invoke completion callbacks or
* perform bookkeeping. Note that you can query status inside the implementation of this method to determine whether
* this task has been cancelled.
*/
protected void done() {
}
/**
* Sets the result of this future to the given value unless this future has already been set or has been cancelled.
*
* <p>
* This method is invoked internally by the {@link #run} method upon successful completion of the computation.
*
* @param v the value
*/
protected boolean set(V v) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = v;
UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
finishCompletion();
}
return true;
}
/**
* Causes this future to report an {@link ExecutionException} with the given throwable as its cause, unless this
* future has already been set or has been cancelled.
*
* <p>
* This method is invoked internally by the {@link #run} method upon failure of the computation.
*
* @param t the cause of failure
*/
protected boolean setException(Throwable t) {
if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
outcome = t;
UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
finishCompletion();
}
return true;
}
public void run() {
if (state != NEW
|| !UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread())) {
return;
}
boolean finished = false;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
finished = setException(ex);
}
if (ran) {
finished = set(result);
}
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING) {
handlePossibleCancellationInterrupt(s);
}
if (!finished && s < CANCELLED) {
state = NEW;
} else {
callable = null;
}
}
}
/**
* Executes the computation without setting its result, and then resets this future to initial state, failing to do so
* if the computation encounters an exception or is cancelled. This is designed for use with tasks that intrinsically
* execute more than once.
*
* @return {@code true} if successfully run and reset
*/
protected boolean runAndReset() {
if (state != NEW
|| !UNSAFE.compareAndSwapObject(this, runnerOffset,
null, Thread.currentThread())) {
return false;
}
boolean ran = false;
int s = state;
try {
Callable<V> c = callable;
if (c != null && s == NEW) {
try {
c.call(); // don't set result
ran = true;
} catch (Throwable ex) {
setException(ex);
}
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
s = state;
if (s >= INTERRUPTING) {
handlePossibleCancellationInterrupt(s);
}
}
return ran && s == NEW;
}
/**
* Ensures that any interrupt from a possible cancel(true) is only delivered to a task while in run or runAndReset.
*/
private void handlePossibleCancellationInterrupt(int s) {
// It is possible for our interrupter to stall before getting a
// chance to interrupt us. Let's spin-wait patiently.
if (s == INTERRUPTING) {
while (state == INTERRUPTING) {
Thread.yield(); // wait out pending interrupt
}
}
// assert state == INTERRUPTED;
// We want to clear any interrupt we may have received from
// cancel(true). However, it is permissible to use interrupts
// as an independent mechanism for a task to communicate with
// its caller, and there is no way to clear only the
// cancellation interrupt.
//
// Thread.interrupted();
}
/**
* Simple linked list nodes to record waiting threads in a Treiber stack. See other classes such as Phaser and
* SynchronousQueue for more detailed explanation.
*/
static final class WaitNode {
volatile Thread thread;
volatile WaitNode next;
WaitNode() {
thread = Thread.currentThread();
}
}
/**
* Removes and signals all waiting threads, invokes done(), and nulls out callable.
*/
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null) {
break;
}
q.next = null; // unlink to help gc
q = next;
}
break;
}
}
done();
}
/**
* Awaits completion or aborts on interrupt or timeout.
*
* @param timed true if use timed waits
* @param nanos time to wait, if timed
* @return state upon completion
*/
private int awaitDone(boolean timed, long nanos)
throws InterruptedException {
final long deadline = timed ? System.nanoTime() + nanos : 0L;
WaitNode q = null;
boolean queued = false;
for (;;) {
if (Thread.interrupted()) {
removeWaiter(q);
throw new InterruptedException();
}
int s = state;
if (s > COMPLETING) {
if (q != null) {
q.thread = null;
}
return s;
} else if (s == COMPLETING) // cannot time out yet
{
Thread.yield();
} else if (q == null) {
q = new WaitNode();
} else if (!queued) {
queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
q.next = waiters, q);
} else if (timed) {
nanos = deadline - System.nanoTime();
if (nanos <= 0L) {
removeWaiter(q);
return state;
}
LockSupport.parkNanos(this, nanos);
} else {
LockSupport.park(this);
}
}
}
/**
* Tries to unlink a timed-out or interrupted wait node to avoid accumulating garbage. Internal nodes are simply
* unspliced without CAS since it is harmless if they are traversed anyway by releasers. To avoid effects of
* unsplicing from already removed nodes, the list is retraversed in case of an apparent race. This is slow when there
* are a lot of nodes, but we don't expect lists to be long enough to outweigh higher-overhead schemes.
*/
private void removeWaiter(WaitNode node) {
if (node != null) {
node.thread = null;
retry:
for (;;) { // restart on removeWaiter race
for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
s = q.next;
if (q.thread != null) {
pred = q;
} else if (pred != null) {
pred.next = s;
if (pred.thread == null) // check for race
{
continue retry;
}
} else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
q, s)) {
continue retry;
}
}
break;
}
}
}
// Unsafe mechanics
private static final sun.misc.Unsafe UNSAFE;
private static final long stateOffset;
private static final long runnerOffset;
private static final long waitersOffset;
static {
try {
UNSAFE = AlmostSafe.USF; //sun.misc.Unsafe.getUnsafe();
Class<?> k = FutureTask.class;
stateOffset = UNSAFE.objectFieldOffset(k.getDeclaredField("state"));
runnerOffset = UNSAFE.objectFieldOffset(k.getDeclaredField("runner"));
waitersOffset = UNSAFE.objectFieldOffset(k.getDeclaredField("waiters"));
} catch (Exception e) {
throw new Error(e);
}
}
@Override
public String toString() {
return "FutureTask{" + "state=" + state + ", callable=" + callable + ", outcome=" + outcome + '}';
}
}